WHO AM I
Software Engineer with a passion for design and developing experiences. Freelance designer from game development to graphic design and 3D modeling.This website contains some projects and a blog with updates future work. Xoid Isometric Survival, POB, Pixel Arcade VR are some of the recent games I have released to mobile and steam.
This site was made by Corrie Green as a base for showcasing content and to invite anyone looking for a VR experience developed to get in touch.
GAME DEVELOPMENT Unity 3D | UDK | C#, Java
Game engines such as Unity and Unreal engine have given me the opportunity to develop multi platform digital games. With an internship at Hunted Cow Studios I now have experience in a real, commercial game design work environment, learning skills that I’ve used in practice improving time and efficiency with projects. Replacement, Absorb and POB are a few of the games that have been released. Although Replacement has not had a full release, I plan to use the assets and scripts from it in another, much better project in the future.
All of the games textures, models, any asset in the games I create are made by myself unless stated otherwise. The software used to create assets include Adobe CC and Autodesk Maya. Being a Computer Science student, I am comfortable with programming in languages such as Java and C# for the Unity game engine. Allowing my creativity in developing, not to be limited by my skillset in programming.
Winning the 48 hour Moray Game Jam for a game which is currently called ‘Absorb’ , has added fuel to my passion of game design in which I hope to build an exciting career in the industry. During the jam I was working on my own, more information on the jam can be found on my blog along with other projects. I plan to further develop ‘Absorb’ and release it for mobile and desktop devices. Low polygon models that are brightly textured with simple colours is the style of art I work with mostly. The minimalistic design keeps the models unique decreases the time spent on modeling, allowing myself to work on interesting, unique and fun game mechanics. Feel free to check out my portfolio or blog for a list of my projects.
GRAPHIC DESIGN Adobe CC | Autodesk | Renderman
Graphic design is an passion that I have always wanted to develop in. Self taught in software such as Adobe Photoshop, thanks to the Creative Cloud, I have the opportunity to explore and learn new design software, and create new exciting graphics that I can use in my work, from game graphics, to logos for clients and website icons.
This site was designed and created my myself, using no third party themes other than the blog created with Wordpress. Icons went through multiple iterations as new design inspiration always made me want to improve the previous graphic. Vector graphics are used often for their simplicity and minimalistic approach to making colours and shapes work in unicent. Much like game development, I am a fan of simple graphics working together to create something visually pleasing.Creating renders in Autodesk Maya involves creating assets where I also test lighting environments for game development. Creating these scenes interest me greatly thanks to companies such as Pixar and dreamworks with their bright, pleasant environments and animations found in their movies. Bright, warm clean scenes being a personal favourite working with ambient occlusion, but always experimenting with new tools as they are released. Such as Renderman, where a non commercial use version was just released. I intend on learning to use this amazing tool in the future to render promotional graphics for my projects, as well as develop a short animated film.
To view some of the digital graphics I have created, they can be found on my Behance and the blog section of this site.